

Enemies are aware of you, and aware of themselves, which causes them to react to one another. That is not the case in Fieldrunners 2.Įnemies are intelligent, which makes the entire game feel more organic than mechanical. In most tower defense titles, and in the original Fieldrunners, the enemies are little more than walking targets, that progress woodenly forward to their doom.

In fact, this game may have the most impressive enemy AI of any tower defense game that I’ve played. The game engine has had a total overhaul, and the AI has been noticeably improved. While the game features all of the upgrades you would expect in a sequel, such as additional enemies, towers, and modes, where it really shines is the gameplay mechanics. Placing and upgrading towers and moving around the battlefield are both done with simple touch gestures. I won’t spend too much time talking about the control scheme, but I will say it is similar to the first Fieldrunners, and there are no glaring issues to contend with. The game features 20 hand painted levels in four different environments, from grassy fields to volcanoes.Īs in the original game, Fieldrunners 2 features an open field design that allows players to direct enemies through mazes of towers, though there are tunnels, trenches, and bridges to contend with. The first thing you’ll notice about Fieldrunners 2 is the graphics, which look great. There are countless tower defense apps in the App Store, but Fieldrunners is a game that helped to shape the mobile tower defense genre simply because it was one of the first TD games, published back in October of 2008.īecause Fieldrunners has been around so long, Subatomic Studios has had a lot of time to polish the game, and that’s one of the reasons that Fieldrunners 2 is an exceptional tower defense title. Fieldrunners 2 ($2.99) by Subatomic Studios, LLC is the follow up game to the original Fieldrunners, which is a popular tower defense title.
